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Red orchestra 2 rising storm cutscenes
Red orchestra 2 rising storm cutscenes










I also dislike Countdown with small numbers of players. The graphics aren't that amazing, because they're not a huge studio. Using the Ultra preset doesn't work, so I'm going to assume anything that Ultra sets isn't in, and the difference between normal and high is extra objects on the ground and slightly higher texture resolution.Ĭan you give us an idea of some of the weaker points of the game? What needs improvement? It looks like shadows are either on or off, detail seems to work, textures seem to work.

red orchestra 2 rising storm cutscenes

They aren't low settings exactly, however lots of the graphical options don't appear to do anything. What's with the low graphics in your screenshots? Run speed and ironsight speed are actually faster. However, they did merge the cover and bandage buttons last build but it works really well anyway, taking cover automatically bandages you now. Has the game been 'consolised' at all? As in, anything that feels toned down compared to the first game in order to try and reach the modern fps crows? Running speed, iron sight speed, things like that? Yes, it feels like Red Orchestra with better graphics! Is the classic RO atmosphere still there? Are the battles long, tense and bloody? I think they're all pretty good, though I haven't played them all extensively.

red orchestra 2 rising storm cutscenes red orchestra 2 rising storm cutscenes

How many maps have you tried in the beta and more importantly, are they good? Do you get the sense of certain maps becoming instant classics?Īll 10 maps. Less frustrating for riflemen who get stuck in close combat this way. They're an unlockable for all classes, yes. So supposedly a beta tester has leaked some info and images.ĭo classes with bolt action rifles also have pistols too?












Red orchestra 2 rising storm cutscenes